![]() Issue 02/1995 – Best Simulation in 1994įind hints, tips, tricks, and cheat codes for this simulation game.April 2005 - #29 in the "50 Best Games of All Time" list.April 2000 - #20 in the "Readers All-Time Top 50 Games" poll.March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice).March 1994 – Editors' Choice Awards: Best Game (Honorable Mention).November 1996 (15th anniversary issue) – #12 Hardest Computer Game.This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. Treesįew gamers must have noticed that trees actually multiply in This means that two sides of an object are at the same angle, while the other is not. SimCity 2000 is viewed from a dimetric rather than isometric perspective. SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. Physical Bonus Content: Making-of / behind-the-scenes footage. ![]() Games with randomly generated environments.Finally, instead of the poll in the first game, you now have the option of reading several newspapers to get an idea of your progress. You can now give names to places, and your city is surrounded by neighboring towns with which you can trade goods. This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion. You are once again the mayor, but this time you can fully customize the terrain before building your city. SimCity 2000 is the successor to the city simulation game Sim City.
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